Traveller rpg character sheet
I’ll include download PDFs of the weapon and armour cards, and the new character sheet, below. But (for my purposes anyway), it’s much more functional than the one that comes with the book. There’s no question that my character sheet could be prettier. There’s no space for recording Rads a character has absorbed.The blank section for “Weapons” should probably have “unarmed combat” stats on it.The entire back page is for character creation information.Ī few things that came up since creating these character sheets that I ought to fix for a later one: Traveller characters tend to only have a few skills, so they can write in the ones they have, rather than listing all available ones.ĥ. There’s much more room for equipment on my character sheet, made up for by shrinking the Skills section. Armour gets an extra mini-card for ablative or reflective overlays.Ĥ. When weapons change, it’s as easy as swapping a card.
Instead of making players copy down the many, many numbers associated with each weapon, I made playing-card sized cards for each weapon in the book and have space on the character sheet to paper clip them in. To solve problem #2, the table that converts ability scores to modifiers is printed directly on the sheet.ģ. Each ability score now has much more space, and separate boxes for the modifier, the current number, and the maximum number.Ģ. My homebrew character sheet uses the following solutions to these problems (don’t print these screenshots, PDFs will be available below):ġ. This generates a ton of information, but the default character sheet relegates this to a tiny corner.
Character creation involves going through several four-year terms. However, space for equipment on the main character sheet is tiny.ĥ. As a sci-fi game, a lot of gameplay comes from neat gadgets PCs can purchase. Armour isn’t as complex, but is still annoying to change frequently.Ĥ. However, each weapon (particularly ranged ones) come with quite a lot of information associated with them, as in addition to any special rules they might have (and many do), they have damage, heft/recoil, ammo, rate of fire, and range modifiers at various distances. Weapons and armour tend to change more often in Traveller campaigns than in D&D campaigns because many weapons are illegal on many worlds (see Post I). The algorithm for calculating the modifier isn’t immediately obvious, so this has to be looked up every time someone takes damage.ģ. Unlike D&D, ability scores in Traveller can change every round. When ability scores change, so does the modifier. Similar to D&D, ability scores grant a die modifier to skill checks. The built-in character sheet doesn’t have a good way to differentiate current ability scores vs. Instead (like Numenera, and other RPGs), damage reduces ability scores directly. Here’s a few issues with the built-in sheet:ġ. With no scan available, here’s a grainy photo so you know what I’m talking about: The character sheet that comes stock with the edition of Traveller I own (Mongoose Traveller1st edition, 2008) leaves a lot to be desired, although that almost doesn’t matter: I don’t own a scanner and can’t find it online, so I needed to make my own anyway. Ideal for a group looking to try the new Traveller rules, or as a gift to a non-Travelling friend, Book 0 gives you everything you need to begin your voyages across known (and unknown) space.13 notes FebruOn Creating a Frictionless Traveller, Part II: Character Sheets Two Complete Sample Careers: Army and Navy.
TRAVELLER RPG CHARACTER SHEET PDF
This 32 page Traveller RPG PDF booklet from Mongoose Publishing provides all the core rules for the Traveller RPG, allowing new players to experience fun and adventure across the stars for the first time. Mongoose Traveller 2nd Edition Intro PDF